ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 100000
cameraFocalLength (float): 22.0336
cameraFov (float): 78.138
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1440.79
cameraTransform (m44f): [{0.272989, 0.960127, -0.0602738, -733.781}, {0.962017, -0.272453, 0.0171037, -931.115}, {-0, -0.0626536, -0.998035, 124.437}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4499, 2541]
displayWindow (box2i): [0, 0, 4499, 2541]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
vrayInfo/camera (string): “PhysCamera003”
vrayInfo/computername (string): “workstation”
vrayInfo/cpu (string): “INTEL/OctaModel:12,Family:6,Stepping:3,Cache:0”
vrayInfo/date (string): “25/10/2017”
vrayInfo/filename (string): “Lobby_25.max”
vrayInfo/frame (string): “00000”
vrayInfo/h (string): “2542”
vrayInfo/mhz (string): “0MHz”
vrayInfo/noiseThreshold (string): “0.001000”
vrayInfo/numPasses (string): “0”
vrayInfo/numSubdivs (string): “0.00”
vrayInfo/os (string): “Win10”
vrayInfo/primitives (string): “5503730”
vrayInfo/ram (string): “32720MB”
vrayInfo/rendertime (string): ” 0h 1m 12.5s”
vrayInfo/time (string): “02:32:56 p. m.”
vrayInfo/vmem (string): “134217728MB”
vrayInfo/vraycore (string): “3.60.03”
vrayInfo/vrayversion (string): “Internal V-Ray version Adv 3.60.03”
vrayInfo/w (string): “4500”

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayExtraTex_Map #2138795021.B (float)
VRayExtraTex_Map #2138795021.G (float)
VRayExtraTex_Map #2138795021.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLightSelect_Domos.B (float)
VRayLightSelect_Domos.G (float)
VRayLightSelect_Domos.R (float)
VRayLightSelect_Gargantas.B (float)
VRayLightSelect_Gargantas.G (float)
VRayLightSelect_Gargantas.R (float)
VRayLightSelect_Portales.B (float)
VRayLightSelect_Portales.G (float)
VRayLightSelect_Portales.R (float)
VRayLightSelect_Spots.B (float)
VRayLightSelect_Spots.G (float)
VRayLightSelect_Spots.R (float)
VRayLightSelect_Sun.B (float)
VRayLightSelect_Sun.G (float)
VRayLightSelect_Sun.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRenderID (uint)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)